Show / Hide Table of Contents

Namespace SpiceSharp.Entities

Classes

BindingContext

Context for binding an IBehavior to an ISimulation.

ConcurrentEntityCollection

A collection of entities that can be accessed by multiple threads concurrently.

Entity

Base class for any circuit object that can take part in simulations.

EntityCollection

A default implementation for IEntityCollection.

EntityEventArgs

Event arguments for passing an entity.

Entity<P>

Base class for any circuit object that can take part in simulations. This variant also defines a cloneable parameter set.

Interfaces

IBindingContext

A template for a context that can be used to bind entity behaviors to a simulation.

IEntity

Interface describing an entity that can provide behaviors to a ISimulation.

IEntityCollection

Template for a collection of Entity.

In this article
Back to top Generated by DocFX